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Wuchang: Fallen Feathers’ latest patch accused of faking internal render resolution to boost FPS — game runs at ‘Quality’ upscaling even when the render scale is set to 100% native

Wuchang: Fallen Feathers’ latest patch accused of faking internal render resolution to boost FPS — game runs at ‘Quality’ upscaling even when the render scale is set to 100% native

Wuchang: Fallen Feathers has endured a rocky launch, with widespread reports of poor performance overshadowing its otherwise positive critical reception. Despite favorable reviews, subpar optimization has sparked significant furor among players. In response to the backlash, publisher 505 Games has rolled out a series of patches aimed at improving performance, something that’s become customary for modern AAA releases.

Unfortunately, in their rush to “fix” the Soulslike title, the developers may have crossed a line by misleading players about the game’s graphics settings. Acting on community reports, popular hardware analyst Daniel Owen tested the game’s performance, comparing the launch build with the latest 1.4 patch, only to discover that the internal rendering resolution is now clamped below native, even when the resolution scaling slider is set to 100%.

Why optimize when you can just lie? – YouTube
Wuchang: Fallen Feathers’ latest patch accused of faking internal render resolution to boost FPS — game runs at ‘Quality’ upscaling even when the render scale is set to 100% native

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