Home GADGETS RDNA 4’s Unreal Engine 4 ray-tracing stutters may not be AMD-specific

RDNA 4’s Unreal Engine 4 ray-tracing stutters may not be AMD-specific

RDNA 4’s Unreal Engine 4 ray-tracing stutters may not be AMD-specific

Recent Reddit reports discovered AMD’s latest RX 9000 series GPUs are prone to severe stuttering issues in Unreal Engine 4 games with ray-tracing. YouTuber Tech Yes City published a deep dive on the subject, revealing that the issue is not entirely AMD-centric — as some reports have implied. Intel’s Arc B580 also suffers from similar stuttering problems.

The YouTuber tested two ray-traced supported Unreal Engine 4 games on an RX 9070 16GB, an Arc B580 12GB, and an RTX 5070 12GB — The Ascent and Hellblade: Senua’s Sacrifice (not to be confused with Hellblade 2). Tech Yes City discovered that The Ascent suffered substantial stuttering on the RX 9070, providing an average of over 60 FPS but yielding 0 FPS 1% and 0 FPS 0.1% lows. He also discovered that Nvidia GPUs suffer from other problems in the game.

Investigating the AMD RX 9000 Series UE4 + RT Stuttering Issue (It goes deep) – YouTube
RDNA 4’s Unreal Engine 4 ray-tracing stutters may not be AMD-specific

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His RTX 5070 had artefacting issues, which caused The Ascent to run with black bars at the top of the screen. Strangely, this behavior only occurred when running the game at native resolution; turning on DLSS rectified the problem. Additionally, both the RTX 5070 and RX 9070 suffered from severe performance drop-offs when ray tracing was turned on in The Ascentwith frame rates plummeting by around 3x. (That is a level of performance drop-off similar to path-traced enabled titles.)

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