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A former GTA dev made an ill-fated blog about his experiences, and boy did Rockstar not like that: ‘Maybe I’ll try again in a decade or two’

A former GTA dev made an ill-fated blog about his experiences, and boy did Rockstar not like that: ‘Maybe I’ll try again in a decade or two’


I love hearing about all the little bits of developer weirdness that go into making games—cursed rain orbs, hidden centrifugesand, most recently, the revelation that Grand Theft Auto 3’s weird moon sniping easter egg was due to an unresolved dispute between artists. That last one’s thanks to a dev blog by Rockstar North’s former technical director, Obbe Vermeij.

According to his LinkedIn profile, Vermeij was a technical director at Rockstar North from 1995-2009, working on Grand Theft Auto 3 & 4, Vice City, and San Andreas. On November 11, Vermeij announced he’d be starting a developer blog about his “time at Rockstar North” on Twitter/X.

A post that reads: Just started a blog about my time at Rockstar North. https://insiderockstarnorth.blogspot.com #GTA

(Image credit: @ObbeVermeij on Twitter/X.)

Vermeij’s insights—both silly dev anecdotes and genuinely fascinating details, like the reveal that GTA 3 had a short-lived deathmatch mode—were all pretty interesting. Unfortunately, the lion’s share of them are gone now, which Vermeij says are due to an email from his former colleagues.





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