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DLSS Transformer Model for DLSS 4 is out of beta as Nvidia looks to officially incorporate new model to improve image quality and efficiency

DLSS Transformer Model for DLSS 4 is out of beta as Nvidia looks to officially incorporate new model to improve image quality and efficiency

Nvidia announced the next generation of DLSS back at CES 2025, adding to the already-impressive repertoire of industry support carried forward by previous DLSS versions. There’s no question that, even with AMD starting to catch up with FSR 4Nvidia’s DLSS is the premier upscaling technology for gamers. Nvidia has made a massive leap with DLSS 4, which is now out of beta with its latest release.

DLSS Transformer Model out of beta

(Image credit: Future)

CNN vs. Transformers

Up until now, DLSS was constrained to using CNNs, or Convolutional Neural Networks. CNNs work by analyzing neighboring pixels and estimating their worth in each frame. This allows for the quick generation of artificial pixels that upscale the image, but it can often result in artifacts based on incorrect predictions. Despite improvements in this area, CNNs eventually started to show their age, and it was clear that not much more could be achieved by sticking with the same method.

Therefore, Nvidia switched to a Transformer-based model for DLSS 4, shaking up things in a big way. Under the hood, the model examines every pixel in a frame to analyze its importance, rather than relying on rough estimates from large pixel clusters, as in CNNs. This enables finer detail that would otherwise be lost or obfuscated with imprecise pixels from a surrounding area. In the end, you get a much sharper image that looks closer to native resolution than ever before.

DLSS versions compared

(Image credit: Nvidia)

Apart from the boost in visuals, the Transformer model also brings a significant improvement in efficiency. Nvidia has doubled the parameters of DLSS 4 compared to previous models, which enables a 30-50% increment in raytracing performance all while having reduced latency from 3.25ms to just 1ms on an RTX 5090.

If you have an RTX 50-series GPU, DLSS 4 heavily benefits from the Blackwell architecture and enables multi-frame generation. Instead of 1 fake frame being generated between 2 real ones, it can generate up to 3 fake frames from just 1 preceding real frame. Not only that but thanks to memory optimizations and vertical layer fusion, RTX 50-series can easily handle Transformer models twice the size of their CNN counterparts without breaking a sweat.

DLSS 4 Multi-Frame Generation

(Image credit: Nvidia)

All that being said, the Transformer model is coming to all RTX GPUs regardless of their generation. So even if you’re rocking a Turing card, you’ll still get to enjoy all the advances made with Transformer-based DLSS (apart from frame gen). Expect smoother gameplay with less jagged edges, less ghosting during motion, and reduction in overall artifacting due to a more nuanced understanding of the scene.

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