Home GADGETS Starfield on AMD’s GPUs Fails to Render Stars

Starfield on AMD’s GPUs Fails to Render Stars

You might not realize this, but there’s supposed to be a big, freaking, shining star in the above image. It’s from Starfieldtaken from the surface of the moon. But, as spotted by Twitter/X user Yoraxx, on AMD GPUs, the local sun is often missing. That’s a weird problem to have for an AMD-promoted game.

But given the reported problem, we wanted to check around and confirm that the issue exists, and also see if it happens on other GPUs. We tested an RX 7800 XT, RTX 4070, and Arc A770 16GB from the same save spot.

Sure enough, the other GPUs look fine, though it is interesting to see how the ground gets rendered in a slightly different way, depending on the GPU (or perhaps just run-time procedural generation). There’s a fully dynamic universe running in the background, so the sun and stars do shift in position over time (within certain constraints), and there are lots of planets and moons where there’s really not much to go and see. Still, how the missing suns managed to get by testing suggests maybe that wasn’t a key factor in the game’s release.

You can also see the FPS counter in the top-left corner, where the 7800 XT at 1080p and ultra settings (at 100% scaling and with dynamic resolution turned off) was getting around 107 fps, the RTX 4070 got around 90 fps, and the Arc A770 only managed 38 fps. You can see our full (initial) Starfield benchmarks for more on how the game runs.

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