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Leaked RDNA 4 features suggest AMD drive to catch up in Ray Tracing — doubled RT intersect engine could come to PS5 Pro

Leaked RDNA 4 features suggest AMD drive to catch up in Ray Tracing — doubled RT intersect engine could come to PS5 Pro


Leaked RDNA 4 features suggest AMD drive to catch up in Ray Tracing — doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

Leaked RDNA 4 Ray Tracing Features

  • Double Ray Tracing Intersect Engine
  • RT instance node transform
  • 64B (byte) RT node
  • Ray Tracing Tri Pair optimization
  • Change flags encoded in barycentrics to simplify detection of procedural nodes
  • BVH Footprint Improvement
  • RT support for OBB and Instance Node Intersection

Previously, leaks have pointed toward RDNA 4 delivering a massive overhaul of AMD’s existing RT hardware in the interest of turning around a more performant, more competitive solution to Nvidia’s market-leading RT technology. The peak of RDNA 3 GPU architecture, the Radeon RX 7900 XTX, still crumbles compared to the yet-older RTX 3090 Ti when put in ray tracing workloads — yet rasterized performance still exceeds Nvidia’s cutting-edge RTX 4090. Any gains to RT performance for AMD are sorely needed.

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